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Dune is such a good book, at least book one. It’s so good and it’s rife with political intrigue and a world that, as someone who is creative, is just jealous to read it. It deprives me of the ability to come up with most of the ideas on my own. Removing ranged weapons with personal shields is just such a fun way to completely upend sci-fi combat. Woah, upend combat? That’s…. sounding like something that would be a really good game. You’ve got massive political intrigue, tons of lore, places to visit and a combat system that’s very unique. So, where the games at? Oh not looking for something that’s not sci-fi to play, try give FFXIV a try. It’s more fantasy based and way less focused on spicepunk like Dune. The Games that Exist The following Dune games exist and you’ll see something troubling very quickly: Game NameYearGenreSystemsDune1992Adventure…

Iron Harvest is a dieselpunk RTS based in an alternate 1930s where you get to ride around in giant diesel powered mechs which is pretty cool concept. This is more than welcome considering Rise of Nations was the last memorable steampunk RTS. The graphics, as you can see below are absolutely beautiful: It has a lot working for it. Good textures, very nice graphics and good gameplay built in. It’s actually something fun and unique for 2020. I’m not going to spoil the gameplay or nitpick the game mechanics, which I could do but that’s not really what my point is. The game is good enough that if this is your thing and you were to pick it up, you’d get your money out of it. If the aesthetic and the RTS genre is your thing you should snag it and enjoy the fact it’s something different. If you want…

Homeworld: Deserts of Kharak was recently on the Steam Winter Sale so I finally picked it up, several years after release, because I noticed many top RTS articles had it prominently featured and I absolutely loved the Homeworld series. Deserts of Kharak was an interesting experience because it removed the Z axis from the original Homeworld series and placed the game flat on the ground, but kept the generally same gameplay. If you’ve played Homeworld before, then I’d say get it when it’s on sale or even when it’s not, because it’s more of the same but different enough that you’re not drowning in a formulaic experience. Persistence exists, so resources gathered are kept map to map along with units and their promotions. Units have an almost Atlus / Shin Megami Tensei vibe to how they play against each other’s weakness. Armored vehicles take strike vehicles out, but strike vehicles…