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Dragon Quest Builders 2, a voxel based builder and RPG, is a direct sequel to Dragon Quest II and a spiritual successor to Dragon Quest Builder. You play as a builder as an apprentice builder going around with Malroth (hard to spoil this since it lays it out at the start, the big baddie in the original games but in Human form). You explore this large and vast world, learning how to build more and more things and upgrading bases to produce supplies for you. Villagers will till the fields, sow the seeds, gather the crops and even cook the food for you. You’ll eventually be able to automate much of the base, including everything from its defense to its production. As you advance through the games you’ll unlock more and more recipes and in general, it’s a pretty good time. Let me start off with the positives: it’s cute…

Summer Catchers is PC (Windows, Mac, Linux) game about an epic road trip through the forest starting in a wooden car to find summer. It’s a little bit like Alto’s Odyssey (published by the same publisher, Noodlecake Studios) mixed with a little bit of Reigns. The basic premise is that you’re in a vehicle, you’ve got a limited number of power-ups to overcome specific obstacles and a list of tasks to complete to move to the next area and unlock more zones. A cooperative mode exists where players take turns choosing items and you unlock additional functionality as you go through the game (I don’t want to spoil it too far). The four man team behind the game has put a lot of extra love into it, which is reflected in the beautiful pixel art and the subtle wit of the story. Unlike other endless runners, there is a steady…

Technomancer is a game developed by Spiders and published by Focus Home Entertainment back in 2016. This game seems to be a forgotten gem as it is challenging and fun to play. I have read some bad reviews from its launch, but I think the problem was that it was too challenging of a game for the reviewers as it required some actual skill at videogames. Let’s face it when people review games they try to blow through the game using brute force so that they can be one of the first to review it, but we work differently here. We make sure we understand the mechanics of the game before we open our mouths. We also don’t suffer from a binary rating system or backdoor deals, so our reviews tend to be more honest. If a game sucks we say so and explain why instead of just bashing it…

Not every game has to be revolutionary, not every game has to redefine a genre, and not every game has to completely blow you away with graphics and even if a game doesn’t do any of these things it can still be a good game, which is exactly what Crackdown 3 does. The only way that Crackdown 3 would seem revolutionary is if you sealed yourself away after the development of the original Crackdown and said “Don’t let me out until they make another good Crackdown game.” and were only just now released. While it may seem like I am too harsh I don’t mean all of this in a negative way, a problem that many games have in today is not building a solid foundation to their games and letting the “marketable” features get away from them like graphics, over the top changes to solid ideas, and things like…

You know a game is good when I don’t want to stop writing about it, you know a game is really good when I want to stop writing about it to keep playing it, but you know a game is truly great when I spend two days attempting to power play through the whole thing and THEN can’t stop writing about it. Resident Evil 2 Remake is one of those games. Now I want to preface this by saying I have not played the original RE 2 (I know, blasphemy!) but I have played the rest of the games in the main franchise so they are all I have to compare to gameplay wise but I am aware of the story of the original so you can put the pitchforks and torches down now. Now into the actual “quick” review. At a glance Resident Evil 2 Remake is a fantastic…