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Armored Core VI’s story has a lot of elements to it and requires three full playthroughs to get the most out of it. We’ve got the entire story, all the tidbits you want to know and who the different players are in the story. Find out who ALLMIND really is, what Handler Walter is up to and what the Coral truly is. The story is told both in cutscenes and sorties, but also in lots of data obtained from wrecks. We use everything in the game to bring you the most complete story available for AC6. You can learn more about the game on the official website for AC6. The Story Summarized Armored Core IV’s timeline can be summarized as follows. Rubicon 3 & The Fires of Ibis The planet Rubicon 3 was engulfed in a firestorm when Coral was ignited by Ibis. Although Rubicon 3 was greatly damaged, with…

It can be a lot to figure out what to play in Warhammer 40k: Darktide. The operators, which are the primary top hierarchy for the class, all come with drastically different playstyles. A Preacher will do mostly melee while a Sharpshooter will do mostly ranged and there isn’t much in-between. What you pick is what you play. The good news is the game gives you multiple character slots so you can go in and play whatever operators you’d like. You can also make an operator, try it out for a bit and then reroll and skip the cutscenes and get all the starting progress made up in about 30 minutes. Don’t ever hesitate to try another class! Below we’re going to break the operators into our best generalist picks (i.e. you want to do everything on a single character) and then explain what the best specializations are. We also give…