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There are three endings in FNAF: Security Breach – Ruin. We’ll go over how to get the three endings first. Then we go into what exactly happens along with some expose on popular theories. Then we’ll go into some of the personal characters. To be very blunt, the ending to FNAF: Security Breach – Ruin is left hard to interpretation and theorizing. Steel Wool gave 100% into the theorist community in regards to how they developed the endings; they’re much more choose your own interpretation of the game’s meaning. The official three ending names are now “Neutral”, “Brazil” and “Scooped.” That wraps it up for our coverage of FNAF: Security Breach – Ruin’s endings.

For those in our Discord, we have a community Minecraft server that is available for everyone to play on. I recently noticed when I was near my redstone builds and players were all in different areas of the game that the server became a bit laggy, even though the server specifications are well above what is required for a lag free experience. I went online to try and find some optimization guides but it seems that a lot of them were dated. Paper is already highly optimized, but there’s actually a few settings you need to change to make Paper run really well for you. The Critical Optimizations for Paper The first one is going to be going to your paper-world-defaults.yml and going to find: you’ll want to change that to: There’s another engine you can use called eigencraft. You can use that as well. Looking at the two, alternate-current…

In Dave the Diver you actually don’t get cucumbers until fairly late in the game. You may have even noticed in one of the hotfixes shortly after launch that it wouldn’t give you the cucumber event unless you had the farm unlocked. That’s because the events generally cycle in a rotation and you could, in theory, not have done the farmer’s quest by that time. The only actual quest VIP that you have to do for the story is none of them? I think, actually yeah, you don’t have to catch the seahorses to get enough town popularity. So really, you could play forever and never unlock the farm. Not only do you not get cucumbers until fairly late in the game, but there are special events that occur. We’ve got the details and the general rotation they follow below along with how do you get cucumbers on your farm.…

We’ve put together a video guide on how to use auto-supply and, for those who just want to get the details, go into a full description below. We’ll start with our video guide and then if you’d like the text version, we’ve got that supplied beneath. Auto-Supply saves you A LOT of fish in Dave the Diver and isn’t called out all that well in the game. Let’s dig into how to run Bancho Sushi like a pro: Auto-Supply Guide The way Bancho Sushi works in Dave the Diver is that the two prep chefs prepare all the meals for Bancho to cook. As meals are ordered, Bancho cooks them. The number of meals selected is how many meals the cooks will work on and prepare. It seems like the game wants you to set out the exact number of dishes you think customers will want that night. What the…

It seems that G/O Media, owner of Kotaku, has made the transition to AI content. This in turn has alienated the editorial staff who have taken to social media along with their union. The use of AI generative text is currently extremely controversial, with Gaming Tier List parent owner Yurika Corporation banning its use on all properties. There’s a lot of reasons for that, which we’ll get into, but first let’s get the information from the source. Relevant Tweet What Is G/O Media Doing and What Does AI Mean? We need to be really fair here for a moment and explain what the business, G/O Media, is saying instead of focusing on the hype. What they’re arguing is that they’ve begun using generative text to create articles that are reviewed and fact checked by an editor. The editor then approves the post to go live, assuming that it has been…

In Dave the Diver you will unlock three different kinds of farms: vegetable, fish and seaweed. You’ll unlock them directly in that order. The game does a fantastic job of going over the basics of each farm, but you may be wanting to know what’s coming up or how to deal with specific mechanics. That’s where our guide comes in. We’ll go into unlocking them and how to efficiently run them. In order to avoid spoiling the game, we will not call any specific character out by name or story. We now also have a video guide on YouTube! Unlocking the Farms The first farm is going to be unlocked by a loud-mouthed guest who visits your sushi restaurant fairly on. They’re going to ask for curry and you have to deliver that dish to them yourself. So not only does it have to be on the menu, but Dave…

Money talks and in Dave the Diver it might literally walk in this mash-up of every kind of adventure and action mechanic thrown into one. Dave the Diver is so much fun, but you’ll need to do a lot of grinding across everything from a Farmville-esq farm to your own hatchery. To fuel it all you’ll need gold above the surface and Bei below the surface. This guide may contain mild spoilers on later game mechanics. Farming Gold in Dave the Diver Gold is obtained through three methods: sushi sales, quests and selling fish and items. The first is going to be your biggest revenue driver and fund your expeditions the most. The second, questing, is going to help get you to the next quest a bit faster and get you some much needed upgrades. The last is reserved for the lower tier fish and any items that are meant…

GYAO! is a traditional Tamagotchi game within Dave the Diver. It follows the exact Tamagotchi formula with some quality-of-life upgrades. You’re probably wondering how to grow and take care of your GYAO! because the game doesn’t provide any tips, unlike other areas of the game. The reason being is that the original Tamagotchi has sort of a thing where folks would play without the instructions. That lead to a lot of Tamagotchi pets lost. Just like the original Tamagotchi Connection, the same instructions do work exactly here. We’ve included the Tamagotchi Connections v1 Instruction bits that are relevant to Dave the Diver at the bottom. How to Care for GYAO! There are two main needs for GYAO! Food and affection. The manage screen shows you this. If you see a mess, click the clean button. If you see the purple skull, press the medicine button. At night, you must check…

Dave the Diver does an exceptional job of telling you where to go and when. The main story is full of breadcrumbs, UI elements, guiding arrows and landmarks to help you navigate the Blue Hole. There are some elements that might have you scratching your head. Without spoiling the story, we’ve put together how to get through the main quest-line along with a lot of tips, hints and tricks to make it in the Blue Hole. Getting Through the Main Story Most of the main story will directly tell you where to go and how to do it. There are a few places you might get stuck: Chapter Walkthroughs Dave the Diver is a chill game. Your missions and to-dos are in the “To Do” app on your phone. The game is very explicit on where to go. For points of reference, the ship wreck is different than the cargo…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…