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Welcome to the Gaming Tier List ultimate tier list for SMITE 11.1. If you’re new to the game and looking what to play or trying to climb the ladder, our tier list is ready for you. We’ve consulted with SMITE pros and examined the data to give you the absolute most up to date list of the strongest Gods in the game. Here’s what we’re serving: We’ve got our GTL Tier where we list God by God the best to play for the season. We’re on top of the latest gods by lane for the season. We break down the absolute best God to play for each lane for conquest. Finally we’ve got descriptions and a change log for when Gods move up and down our GTL Tier List. Our guide is updated frequently as the meta evolves and patches release. We’ve got season / year 11 coverage below. Find…

Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

When I had cable as a young lad I would rush home and get to the television, a small heap of plastic, glass and clunky noises that was a combination VHS and TV. It was programmed to record DragonBall Z, Sailor Moon and ReBoot so that I wouldn’t have to worry about missing them when I got home from school. Both DBZ and ReBoot would often be on hiatus, meaning that there was nothing to watch and even when finished, there was still a lot of boring TV on at the time, yet there was sort of a nifty solution: TechTV Starting in 1998 I had a chance to watch something really neat – ZDTV, which would evolve later into TechTV. TechTV was a dedicated channel to everything the Internet, gaming and technology. It was like a tech magazine turned into a real life TV show. It’s where you could…

This is a difficult topic for me because I believe that games journalism is just such a weird thing to begin with. I’ve been writing in this industry now for over 15 years professionally, as in paid to write and it’s still hard for me to even consider myself a journalist. I’ve sourced stories, been featured on TV shows as someone who predicted World of Warcraft going free-to-play and in general have spent most of my time honestly just writing guides and covering games I liked. Here’s the thing, people look at the folks writing about games who do present themselves as journalists and pass some interesting judgements good and bad about their content, but these days it’s actually really hard as a text based site to matter to the marketing companies that are hired by developers and publishers unless you’re the mainstream media. It started back when video was…

EA Vancouver has reportedly been developing a new Star Wars game as of late. However, it would appear that Electronic Arts has decided to pull the proverbial plug. As reported by Kotaku, the game was initially intended to be a sprawling, open-world game within the Star Wars universe. However, EA has since cancelled the game in favor of developing a smaller scale title. In a recent statement to Kotaku, EA danced around the topic of the cancelled game. Seemingly dodging the allegation, the publishing titan simply offered a few words on “future Star Wars content.” Check out the full statement down below. “There’s been speculation overnight about one of our Star Wars projects. As a natural part of the creative process, the great work by our team in Vancouver continues and will evolve into future Star Wars content and games. We’re fully committed to making more Star Wars games, we’re…