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David Piner

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Wayfinder has several options for classes and we’re here to help you pick the best. Our tier list covers both solo and group content. Our S Tier picks are going to be your absolute best picks and we go into details why along with with some other choices and some classes we’d consider more situational. Tier List There are currently six classes in Wayfinder. We cover the reasoning behind our tier list below. S Tier The S Tier contains the two strongest, most well-rounded classes that excel in nearly all situations. These classes are powerful right out of the gate, relatively easy to play, and highly desired by groups. NissAs a shadow assassin, Niss utilizes high mobility, stealth, and precision to quickly shred enemies. Her unique dodging mechanics make her tricky to master, but rewarding to play. With strong burst potential, self-sustain, and high skill ceiling, Niss is one of…

This is a tier list to gearing up of sorts. We’ve got the best armor sets listed out and how to get each from starting (Moonward) to the current endgame gear set. If you’re looking to get max level fast, check out our leveling guide. Gear while you’re leveling up is based on what you get from the MSQs and duty drops. Max level is going to require roulettes and dungeons. Let’s dig into it! Gearing Up Fast The Moonward gear set (item level 570) is the easiest to obtain using Allagan Tomestones of Aphorism, earned through roulettes and level 90 dungeons. Moonward fills gear gaps while working towards higher item levels. Clearing normal Pandaemonium Asphodelos raids gives Unsung Relics to trade for Limbo gear (item level 580). Repeatedly clearing Zodiark Extreme earns Astral Totems to buy Eternal Dark accessories (item level 580). Clearing Hydaelyn Extreme earns Umbral Totems to…

The Main Scenario Quests (MSQs) are the core story quests in Final Fantasy XIV that guide you through the major plot points of the game. They unlock as you progress through the levels and expansions. As the game evolves and you can skip earlier content, the MSQs are still a critical part of the leveling adventure no matter what expansion you start with. The MSQs will be your primary source of experience points (XP) as you level up, especially for your first job. You’ll get tons of XP rewards from completing these quests, which makes leveling up smooth and straightforward. We have another leveling guide focused purely on the first 70 levels, whereas this guide is for anywhere in the game that you may be. My advice for new players is to focus solely on the MSQs when starting out. Don’t get distracted by side quests or other activities, just…

Arcadegeddon is a colorful mashup of arcade nostalgia and roguelike action that mostly succeeds thanks to its vibrant style, frantic gameplay, and reverence for gaming’s past. Arcadegeddon is effectively if you took Risk of Rain 2 and removed the sadder overtones and replaced them with a Saturday morning cartoon gamer vibe aesthetic. The music is absolutely worth the price of admission alone. We recommend this game, if you’re wondering why read on below. You play alongside Gilly, a likeable underdog trying to save his retro arcade from being bulldozed by the evil Fun Fun Co corporation. To drum up interest and funds, Gilly cleverly hacks together the greatest hits of arcade gaming into one super game called Arcadegeddon. However, Fun Fun Co retaliates by injecting a virus that corrupts the creation. Now it’s up to you and friends to dive in and exterminate the bugs overrunning Gilly’s digital dream. The…

You should play Mondealy if you have the chance to. That’s our review. If you want to know why we say that, read on, but ultimately, we’re going to tell you to play Mondealy. If you don’t like visual novels, that’s fine. If you don’t like pixel art, that’s fine. If you don’t like indie games, that’s fine. Go play it. That’s as high of an honor as a game can get from us and we’ll gladly hand it to this year’s best visual novel adventure game. Mondealy is a journey of friendship in a weird world that exists slightly below our own. The best way to describe is what happens in Undertale if the barrier went down but no one left and classism is at the top of the discussion list. Modern culture weaves through with love and affection as Michael journeys through a world that evokes both nostalgia…

The wacky moving simulator Moving Out was a hit, so naturally the devs at SMG Studio cooked up a bigger, better, and even more chaotic sequel. Moving Out 2 takes the ridiculous physics-based gameplay we loved from the original and turns everything up to 11, delivering double the content and a whole lot more over-the-top action. To put it simply if you’re looking for something like Moving Out or Overcooked, then you need to get Moving Out 2. The improvements to the game are well worth the cost. It can get repetitive yes and some of the later levels are eh, but Moving Out 2 is 2023’s best cooperative game released so far this year. In a genre that needs more, it delivers. Massive improvement as well to Moving Out 1! What was to me at least an already great game has gotten better. Let’s check out some high-level reasons…

Adore’s combat is groundbreaking, intuitive and different from creature summoning games that have been needed for a long time. The latest update and full release have shown a polished strategic pet summoning game that has ARPG elements, rogue-like elements and something different than turn-based pet combat. If you’re big into pet games, you shouldn’t take my word for it and head on over to the Adore steam page to start checking the game out yourself – we recommend it. You summon a team of four creatures who fight for you. Your main character can’t actually engage in battle directly, only dodge and you don’t have absolute control over your summons. You’ve got to involve a lot of strategy and tactics to get through combat and what appears to be simple gameplay unravels as you move deeper into the game. If you played the game early in early access, you will…

The Life of a Magical Circle is the first game from Solideo, a one-person indie game development studio looking to focus on more philosophical games. Their first title definitely doesn’t disappoint, taking the general aesthetics of Geometry Wars, with the frustrations of Getting Over It, dashing in a bit of roguelike and philosophy with dynamic music, narration and lots of intent. There is a lot to what is overall a rather simplistic game. There’s just a circle, it’s a bit hard to control and there are things that you don’t want to hit. There are some collectibles. There’s not a lot going on until things start to advance and the narrator starts to provide color to the world you’re playing within. Soon you’re trying to figure out what each collectable does and what you’re wanting to collect and not along with the true meaning behind the journey. Intentional Design Simple…